Design & Drawing for Production

Geometric Shapes & Solids

Shapes - The two-dimensional contour that characterizes an object or area, in contrast to three-dimensional form.

Solids - A three-dimensional body or geometric figure.

Figures & Polygons

Shapes:

Geometric Shapes - 2D

Acute triangle - A triangle that contains only angles that are less than 90 degrees.

Obtuse triangle - A triangle with one angle that is greater than 90 degrees.

Circumscribe - 1. A triangle located round a polygon such as a circle. 2 To draw a figure around another, touching it at points but not cutting it.

Inscribe - To draw a figure within another so that their boundaries touch but do not intersect.

  • Properties of Geometric Shapes - 2D:
Circle:

 

A = πr2
Circumference:  C = πDiameter

Parallelograms


A = bh

Triangle


A =  .5(bh)

Multisided Polygons


 A = ns(.5f) ÷ 2
 
     s = side length
     f = distance between flats or diameter of inscribed circle
     n = number of sides

Ellipse


A = π(.5a)(.5b)  a = major axis,  b = minor axis

Solids:

Geometric Solids - 3D

2D - Sketching Tools

line, spline, circle, ellipse, arc, fillet, , chamfer, polygon, mirror, circular pattern, rectangular pattern, offset, dimension, trim, extend, move, rotate, project, geometry, text, insert image

  • Properties of Geometric Solids - 3D:
    • Area
      • Circle:  A = πr2

      • Ellipses: A = π(.5a)(.5b)  a = major axis,  b = minor axis

      • Triangle:  A =  .5(bh)

      • Rectangle:  A = LW or A = bh

      • Parallelogram:  A = bh

      • Multisided Polygons:  A = n s(.5f)
                                                  2
             s = side length
             f = distance between flats or diameter of inscribed circle
             n = number of sides
         

      • Cone:  A =  π x Diameter x Length ÷ 2

      • Sphere:  A = π x Diameter2

      • Total Surface Area = Sum of the areas of all sides

       
    • Volume (V):  amount of space occupied by an object
      • Metric System:  Cubic Centimeter (cc)
      • English System:  Cubic Inch (in3)
         
      • Cube:  V = Sor V = wdh

      • Rectangular Prism:  V = wdh

      • Cylinder: V = πr2h

      • Pyramid: V = 1/3 x (Area of Base) x (Height)

      • Cone: V = π x radius2 x Height  / 3

      • Sphere: V = 4π x radius3  / 3

      • Right Tri. Prism: V = 1/2 Base x Height (Length)

Properties

  • Mass (M):  quantity of matter in an object
    • Metric System:  Gram (g)
    • English System:  Slug
    • Mass (M) = Volume x Density
       
  • Weight (W):  force of gravity acting on an object
    • Metric System:  Newton (N)
    • English System:  Pound (lb)
    • Weight = Mass x acceleration due to gravity

      • M = Mg

      • lbs = slugs x ft/sec2

      • Gravity (g) = 32.16 ft/sec2
         

  • Density Weight (DW):  an objects weight per unit volume
    • English System:  Pounds per cubic inch (lbs/in3)
    • Weight = Volume x Weight Density

    • W = VDW
       

  • Surface Area (SA):  the sum of all the areas of the faces of a 3D solid 
    • Cube:  SA = 6A

    • Rectangular Prism:  SA = 2(wd + wh + dh)

    • Cylinder:  SA = (2πr)h + 2(πr2)

3D Model Features

extrusions, midplane extrusion, intersect extrusion, tapered extrusion, revolve, hole, loft, circular pattern, rectangular pattern, rectangular pattern along a path, shell, rib, sweep, coil, thread, fillet, chamfer, mirror, emboss, decal

  • Additive & Subtractive Solid Modeling
    • Additive - A three dimensional object can be viewed as the combination of two or more simple forms.

    Additive Modeling

    • Subtractive - An object can be viewed as the remainder of a solid block that has had the geometry of one or more forms sequentially removed.

    Subtractive Modeling

2D Constraints:

2D Constraints