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Shapes - The two-dimensional contour that
characterizes an object or area, in contrast to three-dimensional
form.
Solids - A
three-dimensional body or geometric figure.
Figures & Polygons
Shapes:

Acute triangle - A triangle that
contains only angles that are less than 90 degrees.
Obtuse triangle - A triangle with one
angle that is greater than 90 degrees.
Circumscribe - 1. A triangle located
round a polygon such as a circle. 2 To draw a figure around
another, touching it at points but not cutting it.
Inscribe - To draw a figure within
another so that their boundaries touch but do not intersect.
- Properties of Geometric Shapes - 2D:
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Circle:
 A = πr2 Circumference: C = πDiameter |
Parallelograms
 A = bh |
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Triangle
 A = .5(bh) |
Multisided Polygons
 A = ns(.5f)
÷ 2 s = side
length f = distance between flats or diameter of inscribed
circle n = number of sides |
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Ellipse
 A = π(.5a)(.5b) a = major axis, b =
minor axis |
Solids:

2D - Sketching Tools
line, spline, circle, ellipse, arc, fillet,
, chamfer, polygon, mirror, circular pattern, rectangular pattern, offset, dimension, trim, extend, move, rotate,
project, geometry, text, insert image
- Properties of Geometric Solids - 3D:
- Area
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Circle: A = πr2
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Ellipses: A = π(.5a)(.5b) a = major axis,
b = minor axis
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Triangle: A = .5(bh)
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Rectangle: A = LW or A = bh
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Parallelogram: A = bh
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Multisided Polygons: A = n
s(.5f)
2
s = side length
f = distance between flats or diameter of inscribed
circle
n = number of sides
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Cone: A = π
x
Diameter x Length ÷ 2
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Sphere: A = π
x
Diameter2
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Total Surface Area = Sum of the areas of all
sides
- Volume (V): amount of space
occupied by an object
- Metric System: Cubic Centimeter (cc)
- English System: Cubic Inch (in3)
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Cube: V = S3 or V = wdh
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Rectangular Prism: V = wdh
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Cylinder:
V = πr2h
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Pyramid:
V = 1/3 x (Area of Base) x (Height)
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Cone:
V = π x
radius2
x Height / 3
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Sphere:
V =
4π x radius3
/ 3
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Right Tri. Prism:
V = 1/2 Base x Height (Length)
Properties
- Mass (M): quantity of matter in
an object
- Metric System: Gram (g)
- English System: Slug
- Mass
(M) = Volume x Density
- Weight (W): force of gravity
acting on an object
- Density Weight (DW):
an objects weight per unit volume
- Surface Area (SA): the sum of
all the areas of the faces of a 3D solid
3D
Model Features
extrusions, midplane extrusion, intersect extrusion, tapered extrusion, revolve, hole, loft, circular pattern, rectangular pattern, rectangular pattern along a path, shell, rib, sweep, coil, thread, fillet, chamfer, mirror, emboss, decal
- Additive & Subtractive Solid Modeling
- Additive -
A three dimensional object can be viewed as the combination
of two or more simple forms.

- Subtractive
- An object can be viewed as the remainder of a solid block
that has had the geometry of one or more forms sequentially
removed.

2D Constraints:

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